Skill · game-tools
balance-tuning
Install just this skill
npx skills add NEXPACE-Limited/msu-skills --skill balance-tuningReviews and tunes game balance across difficulty and progression curves, session pacing, option or strategy trade-offs, and reward economies.
When it loads
Use when players report that a game is too hard, easy, short, long, or grindy; a weapon, upgrade, or strategy dominates; damage, health, spawn, drop, price, or progression values need tuning; or a requested pre-release balance pass has not been validated. Establishes the target experience, measures the relevant model, and reports or applies specific number changes with before-and-after evidence.
What it ships
Besides its SKILL.md, this skill ships 2 files. Browse references/ on GitHub →