msu-skills

Skill · game-tools

balance-tuning

game-tools:balance-tuning2 filesno MCP needed

Install just this skill

npx skills add NEXPACE-Limited/msu-skills --skill balance-tuning

Reviews and tunes game balance across difficulty and progression curves, session pacing, option or strategy trade-offs, and reward economies.

When it loads

Use when players report that a game is too hard, easy, short, long, or grindy; a weapon, upgrade, or strategy dominates; damage, health, spawn, drop, price, or progression values need tuning; or a requested pre-release balance pass has not been validated. Establishes the target experience, measures the relevant model, and reports or applies specific number changes with before-and-after evidence.

What it ships

Besides its SKILL.md, this skill ships 2 files. Browse references/ on GitHub →