Skill · game-tools
game-feel
Install just this skill
npx skills add NEXPACE-Limited/msu-skills --skill game-feelUse when a game's controls feel stiff, floaty, heavy, slippery, unresponsive, or unfair; when players miss jumps they thought they made, snag on platform corners, lose inputs pressed during another action, or get hit by grazes; when a platformer, runner, or action game is being built or polished and its input and movement handling was never reviewed; or when the user asks for a game-feel pass or names coyote time, jump buffering, variable jump height, gravity tuning, corner correction, acceleration, or input buffering.
When it loads
Audits, proposes, and applies only what the user confirms.
What it ships
Besides its SKILL.md, this skill ships one file. Browse references/ on GitHub →